![]() ![]() Note: Default is 300, but this map is created to mimic J.A.C.K to compare later which uses 255 but notice J.A.C.K settings show (255 255 128 200) which is actually the RGB color setting and defaults to 255 brightness and was probably meant to default to 200 and have RGB of 255 255 128 which is 1 1 0.5 in the setting. Note: This is the texture we added earlier in 1.1Ĩ.1 Right Click -> info -> info_player_start Home Fusion 2.5 + - Editors - Properties - Events - Objects - Movements - Preferences - Miscellaneous. Note: This is the folder created earlier in 1.1Ħ.2 Shift+Click all 圆 boxes and click on stonewall just an introductory guide to get you on your way around the physics objects in Clickteam Fusion 2.5. Boss Battle Tutorial for Clickteam Fusion 2.5 Car Physics Tutorial for Clickteam Fusion 2.5 Change your app icon Tutorial - Clickteam Fusion 2.5 Debug your Games in Clickteam Fusion 2.5 Doors & Keys Tutorial for Clickteam Fusion 2.5 Embed a Font Tutorial for Clickteam Fusion 2.5 Firefly: How to rotate primitives - Clickteam Fusion 2. Create x2 boxes centered around zero that are 512W x 512L x 32H Firefly + - Basic Node Properties, Actions, Conditions & Expressions - Firefly Engine Object - Firefly Camera Object - Firefly 2D Text Object.Note: W and L are reversed for the other 2 boxes Create x4 boxes centered around zero that are 32W x 512L x 160H.Create a box by clicking (technical term is brush).You may have to restart GtkRadiant so the new texture assests are loaded. ![]() ![]() Note Using Tremulous\baseq3\textures\test\StoneWall.jpg in example Place a JPG into your textures folder in Tremulous. ![]()
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